Battles are a key element of the PocketPals universe. Pal’s instinctively love to battle eachother, and as your Pal develops you can train a variety of moves to use in battle.
Your Pal will continuously cycle through the 3 moves you select for a battle, in the order they are selected, until the battle is won.
The damage dealt by an attacking move, and the accuracy of any move landing are primarily determined by the damage/accuracy of the move, with adjustments based on your Pal’s stats and Mood (see below).
A penalty is applied for selecting the same move for more than one of your move slots. When a move is used twice, the trained-level of the second instance of the move will be reduced by 30%, them rounded down. For the third use, the level of the move is reduced by 60%. As an example, if a level 7 move is used in all 3 slots for a Battle, that move will be played in battle as if it was level 7, 4, 2 respectively. This penalty is applied up front, before the battle begins, so any buffs or other actions that might affect a move are applied to the adjusted levels.
Where a move applies a buff/effect over subsequent rounds (example: BURN on the Fireball attack, or the Strong Mind buff), that effect will last for 1 round for moves below level 5, and for 2 rounds for moves level 5 and above.
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